1 // Copyright (C) 2015 Lucas Pires Camargo
3 // This file is part of neiasound - Qt-style OpenAL wrapper for games.
5 // Redistribution and use in source and binary forms, with or without
6 // modification, are permitted provided that the following conditions are
9 // 1. Redistributions of source code must retain the above copyright notice,
10 // this list of conditions and the following disclaimer.
12 // 2. Redistributions in binary form must reproduce the above copyright notice,
13 // this list of conditions and the following disclaimer in the documentation
14 // and/or other materials provided with the distribution.
16 // THIS SOFTWARE IS PROVIDED BY THE FREEBSD PROJECT ``AS IS'' AND ANY EXPRESS
17 // OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
18 // OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
19 // NO EVENT SHALL THE FREEBSD PROJECT OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
20 // INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
25 // THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 #ifndef NSOUNDLISTENER_H
27 #define NSOUNDLISTENER_H
29 #include "neiasound_global.h"
36 class NEIASOUNDSHARED_EXPORT nSoundListener : public QObject
40 Q_PROPERTY(nSceneCamera * sourceCamera READ sourceCamera WRITE setSourceCamera)
42 Q_PROPERTY(bool updating READ isUpdating WRITE setUpdating)
44 explicit nSoundListener(nSoundSystem * parent);
47 nSceneCamera * sourceCamera(){return m_camera;}
48 void setSourceCamera(nSceneCamera * cam);
51 bool isUpdating(){return m_updating;}
52 void setUpdating(bool b){m_updating = b;}
58 void cameraDestroyed();
60 void update(qreal frameTime);
61 void updateManual(QVector3D position, QVector3D direction, QVector3D up, QVector3D velocity);
65 nSceneCamera * m_camera;
71 #endif // NSOUNDLISTENER_H