The Hydrus Project wins Intel’s Embedded Systems Competition

Me, our friend Eloi, Êmili, Guilherme, and Professor Giovani After many months of hard work and dedication, our team accomplished its ultimate goal, and we won the competition! The Hydrus project (as per these posts) was successfully completed a single day before the competition. The last test was in the …

The Hydrus Project

It has become traditional for the Brazilian Symposium on Computing Systems Engineering to be held together with the Intel Embedded Systems Contest. For the contest’s 2016 edition, I have teamed up with a couple of friends, Guilherme Pangratz and Êmili Bohrer, and my mentor, Giovani Gracioli, to come up with …

Presenting neiatree

Mandatory Screenshot neiatree is an asset tree processing tool for games of other multimedia applications. I made it after I counldn’t find something similar that was simple to setup and use like I wanted, so why not scratch my own itch? By this naming convention following after neiasound I guess …