Month: June 2015

  • Presenting neiatree

    Mandatory Screenshot neiatree is an asset tree processing tool for games of other multimedia applications. I made it after I counldn’t find something similar that was simple to setup and use like I wanted, so why not scratch my own itch? By this naming convention following after neiasound I guess I’m starting a neiasomething library […]

  • Intel RealSense for Mobile Devices: Aftermath

    Geting, Rauli, Me 🙂 It is hard to believe the project is over already, and I did not post anything about it apart from a passing mention when the KoneCranes App project was concluded. Perhaps it is because our great PM Cyndi took care of keeping a nice and steady blog about all of our […]

  • Projective Game Platform for Public Spaces

    Hello everyone! 🙂 My second and final semester at the University of Tampere has just come to an end. I am very thankful for being invited to this great instituition. The ambiance and facilities are just as excellent as the staff and quality of teaching. This post is about my project for the Human-Technology Interaction […]