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Smart Crane Monitoring App

Hello everyone! This is an update on the Smart Crane Monitoring App project at Demola Tampere.

About the Project

More information about the project can be found here. Previous blog posts about the project can be found in the same page.

Our Progress

In the beginning of the project, one of the first things we worked on was the project playbook. It was reviewed in a meeting at Konecranes HQ, in which we also showed a draft application demoing sensor interaction. We also got to play with the industrial cranes in the testing facility (photos were not allowed). We had lots of fun!
Our team at Konecranes Headquarters

Next, we worked on the design of the user interface and defined the main interaction patterns and functionality of the application. We had weekly Skype meetings with our client for delivering updates on the progress. The skeleton of the app was laid out and choices concerning tools and libraries were made.

In the last weeks

A lot of work went into documenting use cases for the application, as these are one of the main deliverables of the project. We faced some delays in this process but implementation marched on.
Qt 5.x was chosen as the main library for app development, with the
QtSql and QtMultimedia modules enabled, as well as the new WebEngine
module in Qt 5.4. The libraries zbar and qchart are going to be used for
reading Qr Codes and plotting graphs, respectively. The application is running on Android smoothly.
The backend uses MySQL Server 5 for all storage tasks. Currently there is no managed interface to the database. Acess control and data commiting is done solely through the MySQL driver, using users and roles from the DB system itself. All operations done by the client application are pure SQL queries.
 Some screenshots of the app running on the IDE and target devices:
Development Environment

App in action
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The dw game engine showing off my programmer art.

I would like to show off a little side project of mine: the dwEngine. It is a game engine based off QtQuick2 and utilizes many of its features, benefitting from the great performance of QSG. It integrates Box2D, on the C++ side, for collision detection, raycasting and physics. As a bonus, it is being developed in paralell with its Android version, since it is so easy to port stuff.

My current goal is to get a complete Sonic the Hedgehog style engine working, replicating the original physics as closely as possible. The Sonic Physics Guide at Sonic Retro is a great resource, and the results so far are almost impossible to tell apart from the original games.

I shall publish a video once I get a more complete test level and a better recording setup. Submitting a demo to SAGE 2015 is my ultimate goal. Then I decide what to do with the engine from there.

Till next time!

Bonus screenshot: Debug mode on Android.